AI Insights · Timothy · October 2024
Top 5 Co-op Games on Android in Portugal: Q3 2024 Performance
Explore the performance trends of the top co-op games on Android in Portugal during Q3 2024, including notable shifts in downloads, revenue, and active users.
During the third quarter of 2024, the co-op gaming sector on the Android platform in Portugal saw significant activity. Here's a detailed look at the performance of the top five co-op games in this category, based on data from Sensor Tower.
MONOPOLY GO! from Scopely experienced a fluctuating revenue trend, peaking at $44.3K in the week of August 19, before ending the quarter at around $32.3K. Downloads saw an initial rise, reaching 5.9K in mid-August, but eventually tapered off to 3.2K by the end of September. Weekly active users followed a similar pattern, increasing to a high of 18.9K in August, then declining to 16.3K by quarter's end.
Roblox, developed by Roblox Corporation, maintained robust user engagement with weekly active users consistently exceeding 600K, although there was a gradual decline to approximately 547K by September's close. Revenue demonstrated variability, peaking at $45.3K in late July, before settling at around $26.8K at quarter's end. Download numbers showcased a strong start with 15.5K in late July, followed by a decrease to 8.9K by the end of September.
Brawl Stars by Supercell witnessed a mixed revenue trajectory, with a notable dip in mid-September to $20K, only to rebound to $36.3K by the end of the quarter. Downloads were relatively stable, peaking at 7.1K in early September. Active users showed a downward trend from 608K at the beginning of the quarter to 501K by the end.
Whiteout Survival, published by Century Games PTE. LTD., saw a consistent increase in downloads, reaching 5.1K in early September. Revenue was varied, with a peak of $18.7K in mid-September. Weekly active users rose steadily throughout the quarter, ending at 20.9K.
Finally, Lords Mobile: Kingdom Wars by IGG.COM exhibited a steady download increase, with numbers climbing to 4.4K in early September. The game's revenue fluctuated, peaking at $11.5K in mid-August, and active users showed growth from 7.3K in early July to 9K by the end of the quarter.
For more insights into these trends, visit Sensor Tower for comprehensive data analysis.